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Silent Hill f Inspired Japanese Village | UE Environment

A personal environmental study inspired by the atmosphere and visual direction of Silent Hill f.
I recently finished playing Silent Hill f and wanted to try to recreate the game's atmosphere in an environment, to practice cinematic lighting, mood, and storytelling. I handled the full environment workflow, including modeling, texturing, scene assembly, and lighting within Unreal Engine.

Terrain shader using parallax as displacement

Terrain shader using parallax as displacement

mountain created using Gaea

mountain created using Gaea